Post by Strategic_CHIEF on Mar 7, 2015 4:43:45 GMT
OTA Battalions:
AIRWATCH- AIRWATCH are the pilots of the OTA. They pilot hunter-choppers and other flying vehicles, and keep the outskirts of the city safe. They are typically smart, but are rarely augmented strength-wise. Their augmentations focus on surviving atmospheric and pressure changes. Their armor is light-weight, and vulnerable to most weapons-fire. Although it is rare, when an AIRWATCH pilot is engaged in ground-combat, they are able to deploy a special Tactical Eviscerator model that can easily penetrate even the thickest of armor. This special Eviscerator is only used by the AIRWATCH units, and is mainly used in air-to-air combat (deployed via a small hatch behind the mine-launcher) . The Eviscerator is used to sear through weak-points in an enemy aircraft's cockpit and undercarriage. They typically only carry one outside of their helicopter for emergency use.
SWORD- SWORD are the shock-troopers of the OTA, rappelling down from transport helicopters and buildings. They are typically the first soldiers to leave the drop-ship during an assault move. They have heavily augmented strength and speed, but are not always bright. Their armor is heavier than most, but with their augmentations, this doesn't restrict their movement as much as it would a normal human. SWORD are not kept in stasis chambers, and are instead kept in OTA 'Beds', which are used to keep them calm during their 'sleep' hours. As part of a side-effect of their intense training and augmentations, they may enter a state of rage during combat, and sometimes have been recorded accidentally killing other OTA or CCA officers. However, this rage state is quite effective in close-quarters combat, as it allows for it's augmentations to become powered by an over-production of adrenaline, leading to sometimes more than double its strength.
GHOST- GHOST are the spec-ops and snipers of the OTA. Their special light-weight armor has the ability to enter a state of active-camouflage with the press of a button, but is other-wise useless in mid-range to close-quarters combat. Their augmentations focus on aim, speed, and agility, and less on strength and toughness. They are the sharpest of the OTA. Their stasis chambers are customized to induce large metabolic reactions during the wake sequence, meaning that they are ready for combat within only minutes.
SHIELD- SHIELD are the protectors of the Nexus, and the private security force of the City Administrator. Whenever the Nexus is threatened by a Socio-Status Red scenario, or the City Administrator needs them for security matters, the SHIELD can be awoken from their stasis chamber almost immediately. They take little time to ready for combat, making them the most effective defensive measure up the CA's sleeve.
AIRWATCH- AIRWATCH are the pilots of the OTA. They pilot hunter-choppers and other flying vehicles, and keep the outskirts of the city safe. They are typically smart, but are rarely augmented strength-wise. Their augmentations focus on surviving atmospheric and pressure changes. Their armor is light-weight, and vulnerable to most weapons-fire. Although it is rare, when an AIRWATCH pilot is engaged in ground-combat, they are able to deploy a special Tactical Eviscerator model that can easily penetrate even the thickest of armor. This special Eviscerator is only used by the AIRWATCH units, and is mainly used in air-to-air combat (deployed via a small hatch behind the mine-launcher) . The Eviscerator is used to sear through weak-points in an enemy aircraft's cockpit and undercarriage. They typically only carry one outside of their helicopter for emergency use.
SWORD- SWORD are the shock-troopers of the OTA, rappelling down from transport helicopters and buildings. They are typically the first soldiers to leave the drop-ship during an assault move. They have heavily augmented strength and speed, but are not always bright. Their armor is heavier than most, but with their augmentations, this doesn't restrict their movement as much as it would a normal human. SWORD are not kept in stasis chambers, and are instead kept in OTA 'Beds', which are used to keep them calm during their 'sleep' hours. As part of a side-effect of their intense training and augmentations, they may enter a state of rage during combat, and sometimes have been recorded accidentally killing other OTA or CCA officers. However, this rage state is quite effective in close-quarters combat, as it allows for it's augmentations to become powered by an over-production of adrenaline, leading to sometimes more than double its strength.
GHOST- GHOST are the spec-ops and snipers of the OTA. Their special light-weight armor has the ability to enter a state of active-camouflage with the press of a button, but is other-wise useless in mid-range to close-quarters combat. Their augmentations focus on aim, speed, and agility, and less on strength and toughness. They are the sharpest of the OTA. Their stasis chambers are customized to induce large metabolic reactions during the wake sequence, meaning that they are ready for combat within only minutes.
SHIELD- SHIELD are the protectors of the Nexus, and the private security force of the City Administrator. Whenever the Nexus is threatened by a Socio-Status Red scenario, or the City Administrator needs them for security matters, the SHIELD can be awoken from their stasis chamber almost immediately. They take little time to ready for combat, making them the most effective defensive measure up the CA's sleeve.